Explain the software design principles.

  1. Select any example visualization or infographic and imagine the contextual factors have changed:
    1. If the selected project was a static work, what ideas do you have for potentially making it usefully interactive? How might you approach the design if it had to work on both mobile/tablet and desktop?
    2. If the selected project was an interactive work, what ideas do you have for potentially deploying the same project as a static work? What compromises might you have to make in terms of the interactive features that wouldn’t now be viable?
    3. What about the various annotations that could be used? Thoroughly explain all of the annotations, color, composition, and other various components to the visualization.
    4. What other data considerations should be considered and why?
    5. Update the graphic using updated data, in the tool of your choice (that we’ve used in the course), explain the differences.
    6. Be sure to show the graphic (before and after updates) and then answer the questions fully above.  This assignment should take into consideration all the course concepts in the book.  Be very thorough in your response.  The paper should be at least three pages in length and contain at least two-peer reviewed sources.

Explain the concept and practical use of software design patternsSoftware architecture refers to how an application or system is organized. It includes how each system component relates and communicates with each other. Software designers and developers use design patterns to create reusable solutions to computing problems.

  1. Explain the concept and practical use of software design patterns.
  2. Explain the software design principles.
  3. Explain and provide use case examples of at least three design patterns. What is the benefit of each?Software architecture refers to how an application or system is organized. It includes how each system component relates and communicates with each other. Software designers and developers use design patterns to create reusable solutions to computing problems.
    1. Explain the concept and practical use of software design patterns.
    2. Explain the software design principles.
    3. Explain and provide use case examples of at least three design patterns. What is the benefit of each?
    4. Explain the concept and practical use of software design patterns.
    5. Explain the software design principles.

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